Religion of the Realm - the Pantheon of Gods

"Glimmer "

Goddess of dreams & the mind

.

Deity Title: The Dream-Seer, The Ethereal Wanderer, The Gray Oracle

Sphere of Control : Divination and portents, genius and inspiration, artists and musicians, crafters and artisans, contemplation and meditation

Deity Alignment : Neutral tending towards good

Deity Power : Immortal God

Deity Home Plane : Elysium

Deity Appearance : a flickering candle, a delirious young girl, a whisper in a dream, the blind crone, smoke or fog, etc.

Manifestation : indirect and subtle

Avatars : The 3 Witches, The Ancient Oracle, The Flame of Inspiration

Saints :

Clerical Alignment : any non lawful or evil

Cleric Types : often female

Clerical Organization : no organized church; independent gatherings, covens, and mostly independant individuals

Temple Size, Location, & Frequency : recognized by many goodly temples, mostly personal alters and a few sheltered shrines and hidden chapels

Clerical Raiment : simple tunic or plain gray robes

Worshiper Armor & Weapons : light armor & simple ranged weapons

Religion of the Realm - the Pantheon of Gods

"Morfid "

the Magician

.

Deity Title: The Scholar, Lore-master, The Wise Mage

Sphere of Control : Knowledge and the written word, White magic, history and records, spell casting, arcane knowledge and wise council

Deity Alignment : Neutral tending to Good

Deity Power : Immortal God

Deity Home Plane : Arcadia

Deity Appearance : The Wizard

Manifestation : White Magic and Scholar-Priests, Council of the Learned

Avatars : The Old Wizard, The Librarian of the Ancients, The Curious Child

Saints : Stephan the Rune-scorned, Glenda the Wise, The Peerless, Theralcan Lore-wright, Slaon Farthought

Clerical Alignment : none evil

Cleric Types : often Human, Male or Female

Clerical Organization : Schools of Magic, Orders of Scholars and Lore-Keepers

Temple Size, Location, & Frequency : Library Shrines, Wizard Guilds, Temples of Knowledge, The University, and Monastery Halls

Clerical Raiment : wizardly hat with long robes, magical devices , and staff

Worshiper Armor & Weapons : no armor & staves, rods, and wands

Religion of the Realm - the Pantheon of Gods

"Darnus"
God of Murder .
.

Deity Title: The Master of Cruelty, The Abyssal Lord. Hatred

Sphere of Control : Pain and suffering, revenge and senseless slaughter, cruelty and depravity.

Deity Alignment : chaotic and evil

Deity Power : Immortal god

Deity Home Plane : The Abyss

Deity Appearance : Voice of Darkness, Whispering Madness,

Manifestation : random acts of cruelty, needless massacre and sadism

Avatars : The Bloody Hand, The King of Pain, Slaughterfist

Saints : Greater Demons and the Abyssal Princes, Serial Killers and Psychotic madmen

Clerical Alignment : chaotic and evil

Cleric Types : Human

Clerical Organization : competing churches of various evil intent ; demon cults, necro-priests, psycho killers, and temples of horror

Temple Size, Location, & Frequency : rare, hidden and secret, foul temples where the most huorific rites are conducted

Clerical Raiment : black and crimson; wicked robes, and foul vestments

Worshiper Armor & Weapons : any armor, cruel weapons

Religion of the Realm - the Pantheon of Gods

"Elcreer"
the Kind
.

Deity Title: Peace -bringer

Sphere of Control : Health and Humor , Sanctuary & Equality

Deity Alignment : Good

Deity Power : Immortal God

Deity Home Plane : Elysium

Deity Appearance : Humble young peasant or helpful pilgrim

Manifestation : in aid of the unfortunate, small miracles

Avatars : The Spirit of Hope , The Gentle Giant

Saints : The Hand of Service, Agnes the Holy, Nora - The Child Martyr

Clerical Alignment : Goodly

Cleric Types : any race, often male

Clerical Organization : a loose priesthood of healing missionaries

Temple Size, Location, & Frequency : shrines in most goodly temples, plus dedicated missionary churches and shelters

Clerical Raiment : simple blue-white robes

Worshiper Armor & Weapons : no armor & staff only

Religion of the Realm - the Pantheon of Gods

"Fussiman "

Mistress of Dark Magic

.

Deity Title: The Witch Queen

Sphere of Control : Dark Magic, The Infernal and the Dark Powers , Eternal Wickedness, Black Magic and Foul Sorcery , Necromancy, Villainy

Deity Alignment : structured evil

Deity Power : Immortal God

Deity Home Plane : Hell and Gehenna

Deity Appearance : Dark Lady

Manifestation : Diabolic mechanisms, Evil Arcana

Avatars : The Dark Enchantress

Saints : Morganna, The Dark Fey, The Sisterhood of the Dark Moon

Clerical Alignment : callous lawful - neutral and evil

Cleric Types : any race, often Female

Clerical Organization : Dark conspiracies and secret cults

Temple Size, Location, & Frequency : Hidden temples of evil and dark cultists beneath society

Clerical Raiment : Rune adorned, bejeweled black velvet

Worshiper Armor & Weapons : very light armor and sinister, subtle weapons

Religion of the Realm - the Pantheon of Gods

"Omic "
the Light of Justice

.

Deity Title: The Light of Justice

Sphere of Control : Valor and Kindness, Justice and Mercy, Truth & Beauty, Righteousness and Judgment, Chivalry and Honor, Crusades against Darkness

Deity Alignment : Good and Law

Deity Power : Immortal God

Deity Home Plane : Celestia

Deity Appearance : Knight of Light

Manifestation : Frequent opposition to the forces of darkness, Holy Crusades, Paladin Orders and Priest-Knights of Holy Light .

Avatars : The Holy Justicar, The Star CourtSaints : Rodron the Elemental Justice, Ullypises the Great Dragon

Clerical Alignment : Good and Lawful Cleric Types : often Human or Dwarven

Clerical Organization : Formalized religious hierarchy

Temple Size, Location, & Frequency : large fortified churches, emplaced across civilization and massive cathedral -courts

Clerical Raiment : White and gold raiment or steel armor

Worshiper Armor & Weapons : Knightly armor and chivalric weapons

Society and Culture in the Empire – Languages part I

Many spoken languages exist in the Worlde, many different cultures and races speak their own tongues, and even among the dominant races variant languages have developed as each race spread itself across the lands. The High Elves of the Silvan Courts in the Forest of Solitude speak a different dialect, a different tongue, from the tribes of brown skinned elves that lurk deep within Brooding Jungle. Humans, Dwarves, Elves, Halflings, each race is scattered across the land and each race may have spawned several languages.

Throughout the six kingdoms and beyond, the most commonly spoken language is Argentian. Every civilized person in the Empire (Blessed Be the Emperor) can speak with one another in this common tongue. There are many local dialects and accents, yet even a lonely shepherd living in the Igomar Hills of Southmarch may converse with a Knight of Arrowdale in the Kingdom of Illysia, or a miner in the Redvien Mines of Northumble.

.

Dialects of common Argentian

High Court = The language spoken among the noble class and at the Imperial Court.

Slum –Tongue = The dialect of the urban poor, the rogues speech.

Sailors chant = The sing-speech of seafarers throughout Hawkmoor Bay and beyond.

Highland brogue = The dialect of the highland clans in the Igomar Hills and the West.

Farmers chop = The dialect spoken by people in the southern kingdoms and rural folk in much of the Empire.

Merchant’s Cant = The universal language of trade and business. Widespread and constantly spoken, but incredibly complex and rarely mastered.